namespace Triton.Game.Mapping
{
	public enum FindGameState
	{
		INVALID,
		CLIENT_STARTED,
		CLIENT_CANCELED,
		CLIENT_ERROR,
		BNET_QUEUE_ENTERED,
		BNET_QUEUE_DELAYED,
		BNET_QUEUE_UPDATED,
		BNET_QUEUE_CANCELED,
		BNET_ERROR,
		SERVER_GAME_CONNECTING,
		SERVER_GAME_STARTED,
		SERVER_GAME_CANCELED
	}
}
